![]() Like Stick War II: Order Empire, you don't need to garrison units. Unlike its very similar game, the Castle Units are much more expensive, meaning that the 1st unit costs 300, the 2nd costs 600, and the 3rd costs 1000. On normal, you need 300 gold to buy the 1st castle archer, 400 gold for the 2nd, and 500 gold for the 3rd and you don't need to garrison units. If these three units are killed before they garrison, they won't count as a castle archer. It is possible for one archer to be firing, but the other one isn't.Ī castle Archidon in Stick War II: Order Empire Stick War 1įor every 3 units garrisoned by the user, one castle archer will appear on their side is garrisoned. You can tell which unit the archer is targeting, for their bow will follow that unit. Yet they will fire on the first enemy seen until they die or leaves their range. When it fires at a unit, up to four near-by units will also take damage.Ĭastle Archers are fierce archers, and can target units the second the come into their range. The Castle Archidon wears a silver helmet and uses the default quiver.Ĭompared to a normal Archidon, the Castle Archidon has splash damage (only in Stick War II: Order Empire and Stick Empires). The Castle Unit for Order and the Rebellion nations is an Archidon. You cannot change what you Castle Unit wears, but you may have your normal units wear the same armory options as your Castle Unit. They usually have a certain armory option equipped. The Castle unit may also have a different appearance to its normal base unit. This can easily be abused in the mid-game. ![]() It will target the first unit that comes into its range and will fire at that unit until it either dies or goes out of the Castle Unit range, at which point the Castle Unit will fire at the next unit that came into range and is still alive. The Castle Unit has a range that reaches just past the second Gold Row. It may also have extra effects to its attack compared to the normal unit. ![]() The Castle Unit cannot be targeted or killed in any way.
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